The only known solution to this is to manually remove it via cleaning or use DFHack. The only real problem can be that the amount of blood on the map can eventually overload your computer and kill the fort via 'fps death' (basically slow it to a crawl). Before the LNP, it was becoming common for the. The default on Lazy Newb Pack, Phoebus has a nice following as was for many people, the fi. Some minor negative thoughts can be caused by the dirtiness. Other notable packs from this era are Phoebus graphics and Maydays Graphic Set. Unless you are in an evil biome or have some other source of blood with 'special properties' on your map it should not be a grave issue, as said contaminants don't affect movement. The savegame with the Phoebus tileset requires that you have the Phoebus graphics. ago I prefer ASCII, my recommended setup: Tileset: Nagidal square ASCII Tileset (personally like 'plain' version) Color scheme (default sucks): Natural or Lee When using DF's TWBT (TextWillBeText) I throw in Curses Vector for text. Thus, the amount of blood (and other contaminants) on the map can increase without limit. Extract the save to your Dwarf Fortress directorys datasave folder. ago That looks pretty good, I'll have to try it. It may multiply itself into multiple blood pools! (See ). Here is where the known bug that occurs when a blood pool is displaced by water in this way by, for example, rain, comes into play. They can't be in the same tile as a 'regular' liquid though, which means that instead of mixing with say, water, the blood pools will move somewhere else. Pools, smears, and splatters can stack (to unlimited amounts), they never upgrade to a full tile of blood. Am i missing something What files should i copy over if so, thanks. I tried downloading your pack seperately, but didnt find any twbt folders in there either. Dwarf Fortress 0.47.05\data\twbtart and twbtinit only has a bunch of Phoebus and Vanilla files, 15 in total. Splatters can upgrade to smears by being repeatedly tracked. Dwarf Fortress 0.47.05\data\art is filled with the proper Vettlingr files. Blood can be present on a tile in these forms, from the smallest to largest amount Ī blood pool can create splatters when creatures track through it. There's a known problem/bug in the game where blood tends to multiply itself.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |